This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Barnes & Noble Nook Store. First, review the process for building an Android APK file within Flash Builder. However, there are a few additional […]
Tag Archives: multidevice
Flex/AIR on Devices: From Flash Builder to the Amazon App Store
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Amazon Appstore. First, review the process for building an Android APK file within Flash Builder. Once you have your APK generated, you’re ready to […]
Flex/AIR on Devices: From Flash Builder to the Google Android Market
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Google Android Market. First, review the process for building an Android APK file within Flash Builder. Once you have your APK generated, you’re […]
Flex/AIR on Devices: From Flash Builder to Android Ecosystems
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through packaging for various Android ecosystems. In subsequent posts, this will be followed up with detail for delivering to each individual ecosystem. You can start […]
Flex/AIR on Devices: From Flash Builder to iOS
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through publishing in Apple’s App Store. You can start developing apps for iOS without an Apple developer account by using the debugging simulator built into […]
A Single Code Base, Lots of Devices
Here’s a quick teaser for a multi-part series I’m working on: 1 code base, 1 application framework, 4 platforms, 7 devices, 5 ecosystems… Yes, that is correct… 1 codebase, Adobe Flex 1 framework, Adobe AIR 4 platforms iOS Android BlackBerry desktop 7 devices (these are just devices I have): Mac OSX Apple iPhone 4 Apple […]