Tag Archives: stage3d

AIR 3.2 & Flash Player 11.2 Release Candidates Available on Adobe Labs

AIR 3.2 and Flash Player 11.2 release candidates are now available for download on Adobe Labs. These latest versions have some exciting new features, including Stage3D for mobile devices, broader Stage3D support on desktop machines, multi-threaded video decoding, and better mouse support for gaming scenarios.   Get ready for some incredible mobile and desktop experiences powered by Adobe Flash & AIR.

You can read more about what’s new in Flash Player 11.2 and AIR 3.2 on the Adobe Digital Media blog, or check out the videos below to see some of the new features in action.

AIR 3.2

Flash Player 11.2

Download AIR 3.2 and Flash Player 11.2 release candidates today!

You can also check out additional examples of AIR 3.2 features from fellow Adobe Evangelists:

Stage3D & Flex Demo w/ Source

Back in the summer, I was lucky enough to get my hands on some early builds of Stage3D for mobile. I built some simple examples, including basic geometric shapes and simple 3D bubble charts inside of mobile Flex/AIR applications. I have been asked numerous times for the source code, and I’ve finally given in, and am sharing some source code.

I am not posting the full mobile application source code, since Stage3D for mobile is not yet available. However, I have ported the 3D bubble chart example to run in a Flex application targeting the desktop (Flash Player 11). The bubble chart example extends the concepts explored in the basic geometric shapes example.

Before you say “shoot, he didn’t give us the mobile code”, let me explain… When I ported the code from the mobile project to the desktop Flex project, all I changed was code specific to the mobile Flex framework. I changed <s:ViewNavigatorapplication> to <s:Application> and the corresponding architecture changes that were required, and I changed the list item renderers to Spark item renderers based on <s:Group> instead of mobile item renderers.   In the mobile item renderers, all my drawing logic was done using the ActionScript drawing API.  For simplicity in the port, I just used <s:Rect> to add the colored regions in the desktop variant.

That is all I changed!  

The stage3D code between the desktop and mobile implementations is identical.    You can see the desktop port in action in the video below:

Or, you can test it for yourself here:

The source code was intended to be exploratory at best… I was simply experimenting with hardware accelerated content, and how it can be used within your applications.   There is one big “gotcha” that you will have to watch out for if you want Stage3D content within a Flex application… Stage3D content shows up behind Flex content on the display list.   By default, Flex apps have a background color, and they will hide the Stage3D content.   If you want to display any Stage3D content within a Flex application (regardless of web, desktop AIR, or mobile), you must set the background alpha of the Flex application to zero (0).  Otherwise you will pull out some hair trying to figure out why it doesn’t show up.

The source code for the web/Flex port of this example is available at:

This also requires inclusion of the Away3D library, available at:

You can check out my original posts, showing Stage3D on mobile here:

You can also check out a video of this code running on a mobile device (Samsung Galaxy Tab 10.1) below:


Adobe at BlackBerry DevCon 2011

BlackBerry DevCon 2011 kicked off earlier this week, and surrounding it were some exciting announcements around Adobe tools and BlackBerry platforms. These announcements include Flash Player 11 and AIR 3 features available on the PlayBook – including Stage3D (among many other great features). Also announced was AIR support for the new BlackBerry BBX operating system, as well as PhoneGap support for BBX/QNX. BBX is the new QNX based operating system for BlackBerry smartphones.

Adobe’s VP and General Manager of Interactive Solutions, Danny Winokur, joined RIM’s Alec Saunders, VP of Developer Relations and Ecosystems Development, on stage at BlackBerry DevCon Americas 2011. Danny spoke about the exciting possibilities that Flash and HTML5 bring to the web and mobile app development – specifically for the BlackBerry PlayBook and BBX in the future. (read more here, or check out the video below)

Flash Player 11 & AIR 3

Can you feel the excitement?!?!?! Adobe has just announced the availability of AIR 3 and Flash Player 11 for early October! This release will bring a wave of change to the Internet and development tooling as you know them. From console-quality hardware accelerated 3D, to AIR captive runtime, to native extensions… Adobe tools will enable the next wave of innovation in games, rich media, and multi-device applications. In this release there are a lot of new features to get excited about.

Take a look at the Adobe Flash Platform blog to read more!

Flash Player 11 and AIR 3 will be publicly available in early October. Flash Builder and Flex will offer support for the new features in an upcoming release before the end of the year. We’ll have a lot of news and new content at MAX, and in the meantime, you can download the Flash Player and AIR betas on Labs, and start checking out some of the amazing content that’s already been built by developers!

Project Awesome

Here’s a little demo I put together that I’m just too excited not to share… Fellow Adobe Evangelist Christophe Coenraets has an awesome Mobile Trader application that highlights the power of LCCS collaboration and realtime information, using Flex for mobile.  I decided to see if that same collaboration example would work with the Stage3D data visualization component I’ve been playing around with, and guess what:  it works fantastic.  I’ve given it the nickname “project awesome” b/c it combines realtime collaboration (audio, video & data), Stage3D hardware accelerated graphics, and desktop to mobile paradigms.   Check it out below:

If you haven’t already seen Christophe’s Mobile Trader, you can check it out here:

Christophe has made the source of the Mobile Trader application freely available on github, so go download it and creating your own collaborative applications! I know, you *really* want to see Stage3D out in the public… I promise you, it is coming, and it will be enable you to build great apps & games.

I almost forgot to mention: I wrote less than 200 lines of code to create project awesome!   It uses the Away3D library, and LCCS… the hard stuff is easy with Flex.